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Released in Japan in 1996, the Pokemon Blue and Red were the twin GameBoy games that laid the foundation for the Pokemon worldwide phenomenon. Such was its success that it was an apparently omnipresent presence in the United States such that my middle school years were characterized by Pokemon mania.
If it wasn’t for the success of Pokemon’s original games, which was partly due to their fantastic, fun and innovative gameplay, then the franchise will not be among the most successful videogame franchises today. Indeed, such were their excellent design that the original games are considered as modern masterpieces in the handheld games sector, a fact that owes so much to the faithfulness to the core Pokemon formula that the designers adopted. The result: These original games are still as fun to play as they were in our childhood years.
Gameplay – 9/10
In the game, you, the player, control a Pokemon trainer travelling around Kanto while battling, trading and collecting Pokemon as well as getting eight gym badges. You engage in combat based on turn-based action sequences with a six-Pokemon team, which you have raised, on your side. All of the strengths and weaknesses of the Pokemon are based on techniques they have learned and on their types.
The result: You have great opportunities for customizations and strategy, which are used in creating and raising your Pokemon team. You can also name all of your Pokemon characters, teach them a wide range of moves, and engage them in battle with other players via link cable; the latter feature was the bestselling property that catapulted Pokemon into a worldwide phenomenon especially as it was necessary to link up with other players to collect all 151 characters. You have probably enjoyed hours of playtime with your neighbors, just as I did with my family and friends in our neighborhood.
While the battle system seems so simple, it isn’t because underneath it is a highly complex and complicated world of combat that added to the challenging nature of the games. You have so many statistics, methods, and strategies to develop the Pokemon characters, an aspect of the game that still captures the players’ full concentration to this day.
But there are also many flaws in the Pokemon battles. You will experience several of the traditional RPG elements including ultra-high random encounter rates. You will be subjected to repeated attacks by Zubats, which significantly slows down the game flow. Your game will also be characterized by various attacks continuously running over several turns. You can actually spam a lengthy attack several times until you win, a glitch in the game that many savvy players have used to their advantage.
Fortunately, the battle system has a highly addictive quality about it, thanks in part to the high level of customization possible.
The exploration of Kanto remains great fun because the game allows for access into new areas, a feature with similarities to Metroid. Secret dungeons, treasures, and characters can be discovered through exploration and utilization of new abilities, which gives players the illusion of being in a bigger world. The game designers did an excellent job in pacing the dungeons and providing increased difficulty in each level, which contributed to a balanced game experience despite the high encounter rates.
Even today, the original games still feature many of the best gameplays in the RPG sector. Such is the outstanding work on these Pokemon games that old and new players alike will find it a fun game – and so will likely a few generations to come.
Interface- 7.5/10
Red and Blue Pokemon have satisfactory interfaces although several of their features haven’t stood up to the test of time – and competition from other RPGs, for that matter. But there are many good things about them, too, such as the ability to save the game; the capability of naming the player, all of the Pokemon on his team, and the rivals; and the easy-to-navigate menu, among others. Just beware, nonetheless, that the menu has several restrictions resulting in one too many hassles.
The games also have limited inventory space, which means that constant trips to the storage locations for retrieval of characters and items become a must. Even with the ability to save anywhere, the limitation of saving a single file per cartridge is also a disadvantage. The storage of Pokemon, which requires placing them in boxes, is also inconvenient especially as the boxes can quickly fill up and manual switching becomes necessary.
Also, the fact that players must dig deep, so to speak, into the menu in order to maximize Pokemon abilities, such as flying and cutting down trees, on the overworld map added to the inconvenience. If the game designers made these abilities available on the overworld screen via a prompt, then the game would be so much better.
Story - 9/10
While the story is neither compelling nor complex, it’s still packed with dynamic charm as well as packed with features that reach players on a more personal level. As a player, you have the ability to control a Pokemon trainer, a silent protagonist whose main role is to beat his rival and the eight gym leaders and eventually enter the competitive Pokemon League. You can also name your rival, a feature I personally like since there are plenty of opportunities to inject your own brand of humor and personality into the game.
Along your journey, you will encounter Team Rocket, an evil mafia-like group intent on abducting Pokemon characters. While Team Rocket has a one-dimensional quality – their paper-thin motivation to get as much money as possible – it’s such a pleasure to be in the midst of its wonderfully-written, witty and humorous script.
The script has a slice of life feel to it, thus, allowing for setting your own pace and atmosphere. Lavender Town is the best example because of its haunting and haunted quality, thanks to the combo of sad music and dialogue. Its story itself isn’t memorable because of the absence of complex characters and compelling climax but, fortunately, it has a sufficient number of turns and twists as well as excellent dialogue. The result: You can easily buy into the story, follow it and become engaged in it.
Graphics – 8/10
When you keep in mind that it’s a GameBoy game, you will find several things to love about it despite the dated graphics. The visuals are still fresh and fun because of the combination of Pokemon characters with each one designed with a unique appearance, characteristics, and personality. Even the ones with an awkward appearance, such as Blastoise, are still full of lovable detail.
Plus, every town has a unique identity and appearance while the attack animations are all unique. Get all of these aspects together and you have games with plenty of dynamic visuals that keep them fresh for the new generation of players.
Sprites aren’t as varied as expected as well as repeated frequently. This also applies to the dungeons, which have similar textures regardless of their location, such as in a building or a cave. The game’s animation work is highly satisfactory while its attack animations make players forget that Pokemon characters are usually static during battle scenes.
Sound/Music –9/10
The music aspect is a challenging aspect for analysis because music has such deep and strong ties to memories, especially of one’s childhood happily playing Pokemon games. On a personal note, the game’s audio brings back nostalgia.
The game designers apparently accomplished such a tricky challenge by expertly crafting the soundtrack despite hardware limitations. The music has such depth of emotion, variety of texture, and intense bass, all of which has lent the soundtrack with an intense, catchy and haunting quality few other games has achieved.
Its only downfall: Its repetitive nature, especially with the theme for the random encounters. Despite this aspect, you will agree that the music is among the best for GameBoy games, thanks partly to the great sound effects and the unique noise for each Pokemon.
Play Time/Replay Value – 10/10
The highly flexible times for Pokemon Red and Blue are also among the best things about the game. For this review, I finished the game in 5 hours mainly because I know the game well and, thus, I can quickly complete it. For average (i.e., recreational) players, the game takes 30 to 40 hours to complete, which should be sufficient time to explore the Pokemon universe, build your Pokemon team, and get to know the game on a better level.
With its high replay value due to the desire to catch all of the Pokemon characters as well as battle and trade with real-life players, the game can be played over and over again. Add the optional content and side quests and it’s a game that can be played for decades.
PROS
CONS
Final Recommendation
Pokemon Red and Blue are undoubtedly among the best games made for GameBoy and, thus, still loved by millions of people worldwide. I highly recommend them to casual gamers and interested individuals because of the abovementioned benefits. Even with the cons, the good far outweigh the bad, which explains its enduring popularity among the young and old alike.
Pokemon Red and Blue are the original releases of the role-playing games for the GameBoy and are some of the best selling games of all time.
The game is set in fictional region of Kanto where player, who is controlling the main character of the game from an overhead perspective, has a quest to become the greatest Pokemon trainer and become champion of Kanto by battling and defeating Elite Four. Another mission is to complete all the entries in the Pokedox( a Pokemon encyclopedia) by collecting, raising and trading to obtain all the Pokemon.
This title uses Game Link Cable, which is used to trade and battle Pokemon between games by connecting two games together. This trading is essential to collect all 151 Pokemon. The Link Cable also allows to battle with other player's Pokemon team.
Pokemon Red and Blue are in third person perspective like most of the role-playing games in which player directly navigates the protagonist. As the player moves ahead in the game he will face many different terrains where Pokemon reside like grassy fields, forest, caves and seas etc. On an encounter with these Pokemon, game switches to battle scene where Pokemon will battle.
To complete the main storyline, a player has to develop and raise Pokemon engaging in battle with other Pokemon, which can either be other trainee’s Pokemon or a wild Pokemon. This system is in-built in all Pokemon video games which allows the winning Pokemon to collect experience points to increase the level. This level controls Pokemon moves and battling statistics.
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Get Excited About the Series Again. When news of the fifth generation Pokemon Black and White Version games first broke in January of 2010, fans were excited by the announcement that some aspects of the franchise would be revamped, since the general feeling was that the series had started to become a little stale. Well, now that the games are finally here, the reaction of those who have posted a Pokemon White online is that the game is a definite improvement over recent releases, and is also sure to attract new fans to the series.
Apart from the fact that the new Pokemon White game look really good, with more fully-rendered 3D landscapes, improved attack graphics and camera effects, players also love the new wireless multi-player features, such as the High Link mode that allows them to link their consoles over Wi-Fi so they can work together on missions and help each other out, as well as the Pass By mode that allows them to send data along with other copies of the game when they're not playing. And of course, there's the much talked-about Video Chat mode that allows up to four players to chat at once and even doodle on each other's faces.
As for the gameplay, Pokemon White players have pointed out that it is pretty much what you'd expect from a Pokemon game, except for two notable features: only new Pokemon will be included in the initial playthrough, and you can only unlock the ability to import old Pokemon by first successfully completing the game, and the Isshu region, where the game takes place, will see monthly seasonal changes that result in constantly changing landscapes as well as Pokemon. After playing the White Version game, Pokemon fans old and new agree: its time to get excited about the series again.
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Do you still remember your experience with first Pokemon games Red, Blue and Yellow? The Pokemon franchise is a sweet part of many people’s childhood or even adulthood. I think you would not easily forget about Blue, Red, Gold or Crystal from the game before. Now, if you hear Pokemon, you can expect to see a nice flashback of all the warm and loving memories during childhood. Even if you may have enjoyed D/P/P and R/S/E as truly fun games, you also need to recognize the fact that Pokemon games also have their fair share of programming and the ambition to get the recognition due for the game series. This is when Pokemon Black and White. However, I cannot say that I am still the biggest fan of the game, given how many of their installments have failed. There were stories swirling around about the game developers have come up with innovations that should surprise us. It took me these rumors to give in to my curiosity about what Pokemon could possibly do for me. After trying it, I should say that it was a good call for me to buy this installment.
I was able to try the innovations referred to in the rumors before their launching. However, it would be too much to expect that you will see the game much like a Final Fantasy installment. The game is still so Pokemon in that you will collect Pokemon, fight Gym Leaders, duel with the Elite 4. However, there are also differences that start with the story. You will not be given a rival but two peer trainers who will also be your best friends. Each best friend has unique personalities and owns up to a character that impacts the plot of the game. This is far from the rival character of a kid who just sneers around the entire game. The Team Plasma, which plays the rival, is also motivated politically and is less evil than the enemies in the past. These are small changes to the story, but it still goes a long way in steering the story all throughout the game.
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Welcome to Isshu, the new region introduced in the Pokemon White version where gamers will be introduced to more than 150 new pocket monsters as well as new moves, new places for exploration, and new challenges. While the White version is, in fact, my favorite game in the franchise, here are the pros and cons that must be said.
Story (7/10)
The White version's gameplay is the same as its predecessors. You, the gamer, are a Pokemon trainer who will get your starter Pokemon so that you can engage in Pokemon battles with your rivals. Your ultimate goal in the game is to become the best Pokemon trainer by capturing all of the Pokemon, defeating the Gym Leaders, and beating the Elite Four as well as preventing the plans for world domination of an evil group.
While I'm not fluent in Japanese, I must say that N's story is nice. I'm looking forward to the release of its English counterpart for this reason.
Over-all Graphics (9/10)
While the graphics in a DS videogame isn't the most crucial factor in its overall attraction, the Black and White graphics were amazing. The graphics were beautiful especially for the Overworld although a few of the 3D elements, such as the far too many drawn-out bridges, was already overdoing it.
As any avid gamer knows by now, the Pokemon sprites have battle animations, which means that they move in battle. The result: They look and feel alive and real instead of just being add-ons, which is a nice touch in this version.
When I saw the game's screen caps, however, the back sprites' graphics was a disappointment – too reminiscent of the earliest predecessors in the franchise because of their too pixelated look. Fortunately, once in motion, these sprites have a more fluid movement.
Pokemon Designs (8/10)
All of the 150-plus Pokemon introduced in Isshu Dex are, indeed, brand-new! You will not find Pikachu, Geodude, and Zubat, for example, which means that every pocket monster in Isshu is a character that you haven't seen before.
But there's something I have to get out of the way first before I inadvertently end this section on a bad note. Apparently, the new Pokemon characters in this game have been designed to evoke the appearance of the pocket monsters they have replaced. Examples include Koromori replaced Zubat and Gigaiasu replaced Geodude.
Even the “Bats and Rock monsters in caves” basic idea is still applied to a certain extent. Of course, there are differences but the similarities are there for gamers with a keen eye to see.
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With that being said, let's start discussing the reasons why Pokemon designs only garnered 8 on a scale of 1 to 10. We can agree that several of the new Pokemon characters are either stupid or ugly, such as all the legendary Pokemon and the Dokkora line with the exception of the version mascots. Fortunately, the well-designed pocket monsters more than made up for the deficiencies!
If you're looking for cute pocket monsters, your best bets are Chiraamii, Monmen, and Kurumiru because of their charming designs. If you want cool Pokemon on your team, you can try Pendoraaor or Zeburaika, which is Shimama's evolved form. If your tastes run along the weird Pokemon, you have the benefit of the Yabakuron and Baibanira lines.
To be honest about it, the Isshu region's Pokemon have almost always defeated my Pokemon characters from previous versions. While Giaru – or Gear – may be the less imaginative replacement for Magnemite, its battle form is, indeed, such a sight to behold in virtual terms.
If you have lingering issues about the lame stats, the typing, or the battle motion, you should move on. Plus, you will find a wide range of Pokemon types in the Isshu region.
In general, each Pokemon game featured plenty of Water types but without Ghost types. But in Isshu, the Water types have been significantly cut down while still satisfying the Surfers and considerably increased the number of Ghost types, such as Hitomoshi and Desumasu. Add the other types that have also been expanded, such as the Bug Type, and the White version is a joy to play.
Suffice it to say that the Isshu region has a pocket monster for every gamer!
Also, the game designers didn't get on a full-on mode with forms, as was the case in the fourth generation. You will not find new evolution along the lines of Wormadam and Mothim, sadly, although a few of the new characters undergo changes in form. Examples include Basurao's permanent color differences and Hihidaruma's Psychic form.
You may be disappointed that there aren't many differences in gender although it must also be said that the game designers never really used the idea anyway. The existing ones, nonetheless, are cool but Nintendo could have explored the idea more.
Sound (9/10)
One word: Fantastic! The music and sound effects from the battle theme for the wild Pokemon to the theme for Team Plasma were catchy, vibrant and interesting. Such was the music's audio appeal that I'd sometimes listen to the catchy music for a few minutes before starting on the battle mode. But as with every game, there will be a few times with little to no auditory appeal but as you progress in the game, you are likely to find one that you can enjoy listening to for a few minutes.
Game Freak also deserves praise for its creation of fantastic new cries for the pocket monsters. For example, I don't have to quickly turn off the volume to avoid Electabuzz's annoying cry. Most, if not all, of the Pokemon cries are unique aside from giving a relatively pleasant auditory experience.